A “prototypical” Hoops practice. Coaches should feel free to adjust the prototype based on their own personnel, interests, and season conditions.
General principles:
50% or more of practice time should be spent on fundamentals: shooting, dribbling, rebounding, passing, defense
25-30% of practices should be spent on small situations (1-on-1, 2-on-2, 3-on-3)
20-25% of practice should be spent on 5-on-5 situations, offensive sets, out-of-bounds plays, etc.
Try to incorporate more than one skill in a drill. I.e., one primary skill, but a secondary skill at the same time.
Try to use every basket (split squads and balance by ability)
Fundamentals portion of practices should be a combination of familiar and new (Form shooting or form dribbling progressing to “less controlled” situations, e.g. shooting relay or catch, dribble and shoot sequence)
Mix-and-match drills for your team’s skill level and weaknesses
Be careful with true 50/50 balls with regard to collisions that may lead to concussions. Best practice is to favor one player with “loose” ball.
WYBA Sample Practice Plan from the Website
Various “teaching” aspects of the practice plan and some additional drills….
SAMPLE PRACTICE PLAN:
0:00 to 0:15
Warm-up,
Layups, and Shooting
The younger the kids, the more time on layups
Play little games to put “pressure” on kids…make 3 in a row before moving on… split squads (balanced) and compete…
Key Instruction Point – Proper technique (Layup)
Key Instruction Point – Proper technique (Form Shooting)
“Curl” or “Wiper” Shooting
2 lines, 2 balls, Pass then cut around shooter to receive
“One-More”
Layup to “Outlet”, “Middle”, “One-More”, Repeat
“Celtics” fast break
Rebound, outlet to foul line extended, pass to middle, sprint to other end for layup off 1-2 dribbles)
“Superman”
Block to block for 20 seconds, count “makes”; repeat
Flip-Flip (spread legs, ball between them; flip ball in air and reverse hands)
Dribble drills (R & 2xL?)
Head Up, form (fingers / call out numbers)
Up and back or Dribble at teammate (with moves)
Two-ball relays
“Knock-out” – every player has a ball, must keep dibble alive while trying to “knock-out” other player’s ball outside the lines (reduce size of area as number of players decreases)
Protection dribble / “Turn-‘em” (up and down court vs. D)